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Once you have the basic shape, we will start applying the constraints. It does not need to be perfect as the final shape is done with constraints. Next you will want to use the Polyline tool and make a shape roughly like that in the next image. In the Tasks tab from the Combo view, select YZ_Plane in the list and press OK:.We will attach it to a plane from the Body´s Origin. We need to define where the sketch will be attached.This will create the sketch within the just created body. When creating a sketch, if no existing Body is found, a new one will be automatically created and activated. Click on Create new body to create and activate a new Body Container.Then we will build the solid inside the body by starting with a sketch. It is a good habit to save your work often, so before anything else save the new document, giving it any name you might like.Īll work in Part Design begins with a Body. Once there, you will want to create a new document if you have not done so already. This Tutorial will not use every feature and tool available within the Part Design Workbench, but should use enough to give the user of this tutorial a basic foundation upon which to build their knowledge and skills.įirst begin by making sure you are in the Part Design Workbench. These features will either add material to, or remove material from the solid by use of additional sketches and accompanying feature operations. You will start by creating a core shape from a base Sketch and then build on that shape, adding what is known as Features. All of the necessary dimensions to complete this task are given. In this tutorial, you will be using the Part Design Workbench to create a 3D solid model of the part shown in the Drawing below. (each section has its own split Video below)
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This tutorial will take user through the steps needed to model the part shown in the image below using sketches.Ī video of the whole construction is here: This tutorial is not a complete and comprehensive guide to the Part Design Workbench and many of the tools and capabilities are not covered. This tutorial introduces the new user to some of the tools and techniques used in the PartDesign Workbench. 4.5 Feature with pocket and external geometry.
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